110 Educational Software A literacy tool that enables pupils of all abilities to significantly develop their reading and writing skills. Clicker Board - Clicker users now have a built-in planning tool to help them prepare for writing. Pupils manipulate and link words, pictures and sounds on their Clicker Board, and benefit from key Clicker support features as they work. Voice Notes - Pupils can record their own Voice Notes before they write. This enables them to vocally rehearse their sentences, and offers a powerful way for children to capture their initial thoughts and ideas. Children’s voices - Clicker’s brand new children’s voices gives pupils the opportunity to hear their work read back to them in a friendly, age-appropriate voice that they can identify with. Enhanced word prediction - Clicker 7 takes word prediction to the next level; the suggestions are even more context sensitive, and teachers can now add new words to the bank to make it completely relevant to their specific learning content and school environment. CrickPix graphics library - Clicker 7 includes an even bigger, broader library of over 3,500 curriculum pictures. The library gives pupils easy access to relevant illustrations for their work, and teachers have a high quality bank of images at their fingertips. Use at home - Give pupils access to a consistent level of literacy support at home and at school by investing in the Clicker 7 Site Licence. This enables Clicker to be installed on all school computers and the home computers of teachers, TAs and pupils. Easy activity editing - It was easy to create activities with the wizards introduced in Clicker 6. Clicker 7 takes this one step further by using wizards for editing too. ‘Getting started’ step-by-step guides - Get instant access to Clicker 7 training materials via the Quick Start screen. Whether you’re familiar with Clicker or completely new to the software, the step-by-step videos and PDFs will help you get started quickly. Word Pool - With Word Pool, you can add any word to Clicker’s knowledge base to ensure it’s pronounced properly by the speech engine, suggested by the predictor and accepted by the spell checker. In addition to streamlined switch access and full touch screen compatibility, there are two new access options; eye gaze support and SuperKeys. Splash! is a flexible tool that enables learners with a wide range of abilities to create accurate illustrations for Maths and Science. It forms an accessible work space allowing students to carry out Maths, Science and drawing activities. Splash! includes full keyboard access, pointer only access or mixed mode control. Splash! Primary and Splash! Secondary come with lots of easy-to-use resources for KS1 to KS4 Maths and KS3/4 Science. If you can’t use pencils, pens, and crayons or struggle to draw or measure things accurately, or find writing and setting out numbers hard and things won’t go down on paper in the way that you want them to, then Splash! can help. Variety of packs and a 30 day free trial available. |  Splash! £138 £138 £159 6934 6935 7077 Splash! Primary - KS1+2 single user PC Splash! Secondary - KS3+ single user PC Splash! All Ages single user PC |  NumberShark 5 £65 £85 7519 7520 Single user licence Win/Mac Single user USB £250 8227 Single computer licence Win/Mac |  Clicker 7 A motivating computer program that uses 50 games to teach and reinforce numeracy and improve understanding and use of numbers. It is most often used by students aged between 6 and 15. Most games are appropriate for any age although a few of the games are more suitable for younger children. Older students, with reasonable number skills, can use it to improve their mental maths. It addresses many of the difficulties which lead students to dislike maths. These include poor short term memory, limited attention span and poor sequencing skills. To help those with dyslexia and dyscalculia, many of the games give a visual idea of what is happening when you add, subtract, multiply or divide. Fractions and decimals are also shown visually.